The last few days I was bouncing between finishing the previous piece and designing the next one. The concept of Medusa had been in mind for a couple months now, but I wasn’t clear on the vision for it. This past week it came to me, so I started working on the design. The problem was I had no poses that fit what I wanted. One was close, so I used the majority of it, but then pasted in body parts form a few other poses to make it work. Luckily I don’t move my lights too often, so the lighting from set to set is comparable, making body matching much easier. With the pose working now, I started in on the background. I found some reference images of ruins, and also used Animation:Master to build and render the scene to get perspective and proportions correct. Still, the background is only a rough idea of what I want, but I’m thinking this might be advantageous for this project, to give it a more rustic, loose feel. To add to that feeling, I’m using another new paper, this one very rough, off-white, and has deckled edges. As with every new paper/board, I have no idea how easily things will work, so remains to be seen if I’ll like this or not.
So, here’s the drawing, ready for painting…

model – Kneely










































